
Next weak I have some time, might try it out. By the looks, damage should be reduced by a factor 3?, or cool down increased by a factor, 4? Something like that. Commanders have shared Tweet it Share it Amazing Features.

Theres never been a better time to play Red Alert Online. Independent turret movement on the siege tank, is good. C&C breaks time and introduces Tesla Coils, Tanya, and time travel. Even though you are explaining, you explain properly, comment properly, dont talk bullshit like others, and your video is nice to watch compared to others. So I guess, Quad for vision, Missile tank long range, siege tank extreme range. I like the fact that you play C&Cdawn music :D 'we have one enemy over here. Or is the siege tank going to be anti vehicle now? Missile Tank, anti infantry, only ok if they put in a rocket tank. If you are winning, that should be enough victory. It should be an option but not a default. Harvester comes out of the Light Factory.

Or better yet, strong against vehicles and tanks. Turret weak against aircraft? They better could say that the turret targets ground units only, which is weak against infantry. Turret weak against infantry? Well, that's a good thing in my opinion.

Infantry more range then vision? But still firing anyway. It's not a bug, since it's not created yet though. Move harverster, MOVE! They should put that on auto search. Those locations can now be dominated if you ask me ) is very very good. O crap!" Made me laugh :DĮven though you are explaining, you explain properly, comment properly, don't talk bullshit like others, and your video is nice to watch compared to others. I like the fact that you play C&Cdawn music :D
